With one day to go, it’s time to look
at and appreciate the arenas that we’ve spent countless hours shedding the
blood of our friends and complete strangers in. I know I have been a little late with the articles, but I hope to have the last three up by tomorrow.
7) Forge World
Halo: Reach
I personally feel the maps in
Reach were lacking when compared to those of the previous games, but I did
thoroughly enjoy Forge World, simply because of the near infinite versatility
when designing maps.
6) Foundry
Halo 3
Similar to me picking Forge
World, Foundry in Halo 3 could be whatever you wanted it to be, and it was used
for Onslaught, which is one of the best MLG map variants of all time.
5) Zanzibar/ Last Resort
Halo 2/3
This map from Halo 2 and Halo 3
was fantastic for multiple reasons, firstly, the one sided objective games were
extremely balanced, and secondly, and more importantly, it had the giant
turbine in the centre that was really fun to ride.
4) Midship/ Heretic
Halo 2/3
A very slick design coupled with
good team play in a symmetrical arena and an abundance of plasma grenades? What’s
not to love? Plus, it’s very purple.
3) Battle Creek
Halo CE/2/Reach
Another symmetrical map, this one
is a classic, seems especially well suited for CTF games. Has plenty of power
weapons in the center which leads to some really interesting firefights in the
centre of the map. Can’t say much more for this one.
2) Lockout/ Blackout (Inspired
Guardian)
Halo 2/3
This is THE asymmetrical map.
Lockout and Blackout, and the spiritual successor Guardian will be the standard
for all free-for-all maps in Halo forevermore. The multi-leveled and distinct quartered
design of the map makes for good team games too.
1) Blood Gulch/Coagulation/Hemorrhage
Halo CE/2/Reach
(3/4)
Probably the map everyone thinks
of when they think Halo, Blood Gulch is a symmetrical box canyon in the middle of nowhere,
and it makes for some of the best damn multiplayer available in shooters. OK,
it’s way too big for FFA, but it’s perfect for team games from 4v4s to 8v8s. No
matter what play style you adopt, there’s something you can do to help your
team in a Blood Gulch map. The abundance of vehicles ensures that you never
have to walk if you don’t want to, although more anti-vehicles weapons would be
nice. It’s especially rewarding for a sniper as the sides of map have cliffs
that overlook most of the map. Even though it may have you wondering why anyone
would ever want to fight over the seemingly worthless piece of land, it’s damn
fun to fight for it.
Honourable Mention:
The Pit – Halo 3
Narrows- Halo 3
Wizard/ Warlock – Halo:CE/2
Riley D.
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