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Monday, March 31, 2014

REVIEW: inFAMOUS: Second Son

inFAMOUS: Second Son
Platform: PS4
Reviewed By: Giuliano V.

Gameplay: 8.5
inFAMOUS: Second Son heavily expands on the arsenal of the previous games in the series, with Delsin having the ability to control four unique abilities: smoke, neon, video and concrete. This gives the game a much fresher feel and allows you to constantly change your style of play. This also allows for an increased difficulty. In previous inFAMOUS games, electricity was everywhere, and absorbing it would refill your power and health. In this game, while there is usually always a power source close-by, it may not always be the element you are using, which means that you will have to change your arsenal mid-battle if things should get sticky. 

An unfortunate part of the game is the lack of mission types. While the previous games had various side-missions, this game is only composed of main missions and small side-objectives that have no incentive other than for an achievement. The boss battles, however, are quite unique and innovative and are definitely a strong-point for the game.

Story: 8
inFAMOUS: Second Son tells a solid story from start to finish. While it is nothing amazing, it is a solid and personal story that is a satisfying follow-up to the previous games. However, the two karmic routes barely change the outcome of the story. In addition, Delsin's "evil" persona does not seem genuine, and seems to conflict too much with how the story portrays the character, making it much less believable to be "evil" than it was for Cole. 

Sound: 8.5
inFAMOUS: Second Son is loaded with some intense tracks that use a variety of electric instruments. It never ceases to provide an epic and "badass" feel to the game. The voice-acting in the game is also top-notch, with Troy Baker providing another excellent performance. 

Presentation: 9
Graphically, this game is one of the best available on consoles. The environments are heavily detailed and the characters look very realistic. The effects and abilities also seem to mix well with the environment, giving off a truly stunning look. However, the entirety of the game takes place in Seattle, so you just get a whole lot of city with very few memorable landmarks. Also, almost every enemy in the game is a member of the DUP, unlike the previous games which had three factions each. This is quite a step back for the series, as killing the same soldiers all game can get quite old.

Lasting Appeal: 8
inFAMOUS: Second Son will take roughly 10-12 hours to get 100% in one play through. However, as with most inFAMOUS games, many will choose to try both sides of the story, which means the game will last you close to 20 hours. Sucker Punch has also introduced the unique Paper Trail mission that uses a mixture of online and console gaming to figure out a mystery, which will at least add a little bit more to the post-game.

Final Verdict: 8.6 / 10
inFAMOUS: Second Son is definitely a fun experience and a great start to the next-generation of gaming. However, the game fails to live up to the brilliance of its predecessors in many ways, making it feel less polished. Despite this, inFAMOUS: Second Son is a must-own title for any person with a Playstation 4 and will definitely be a great game to replay down the road.



Saturday, March 29, 2014

Throwback Reviews: Super Mario 3D World

Super Mario 3D World
Platform: Wii U
Reviewed By: Giuliano V, Matteo C

Gameplay: 9.5, 9
Giuliano- The perfect medium between 2D and 3D Mario games that creates a hectic and endlessly fun platformer. Some of the new power-ups, such as Double Cherry were some of the most revolutionary items added in the Super Mario series to date. Each character actually plays in a unique way, which allows each level to played differently depending on which of the five characters you choose. Toad Captain levels, while scarce, were fun puzzles. The game feels completely different in single player and multiplayer, with single player focusing on the player completing the level and multiplayer focusing on trying to get the top score.

Matteo- Super Mario 3D World seems like a clone-copy of 3D Land at first, but the four-player co-op feels less hectic and more refined than previous attempts at co-op in the series. The crown mechanic allows for a more competitive focus between players, as whoever holds the crown at the end of the level gains a significant amount of points. The cat suit and double cherry are some of the most unique power ups in a while and each level utilizes multiple pathways depending on which power up you have obtained. Green Stars take the place of Star Coins and are hidden much more cleverly than in previous Mario titles, adding an extra challenge. The Mystery House, while there were only a few, offered some great new objectives that could give the player a new thrill. The world map, while having a few odd objectives, lacked some depth and was a missed opportunity. Also, the final boss was pretty epic. 

Story: 7.5, 7.5
Giuliano- Super Mario has never been big on storytelling, usually offering the same "Bowser kidnaps Princess Peach" scenario every time. However, Super Mario 3D World is the first time where Nintendo has changed this up and had Bowser terrorize a foreign land and have Peach assume a heroine role alongside the Mario Bros. While this is not necessarily revolutionary, it is somewhat refreshing to have a new context for why the Mario Bros. are navigating the world. 

Matteo- The story was a nice change-up from the traditional scenario. The addition of the Sprixies were a cool race that adds to the vast cast of the Super Mario series. 

Sound: 9, 9.5
Giuliano- While many of the tunes are unoriginal, that does not mean they are not well-composed. Some fan favourite tunes, such as the Slide Theme from Super Mario 64 make a return in this game and give it the perfect blend of nostalgia and novelty. One level in particular focuses on music and the beat in order to progress and was one of the best designed levels in the Mario series to date.

Matteo- 3D World has the best theme since Super Mario 64. Also, the boss battle theme is fantastic. The redone tracks were given a new purpose with new twists that resurrected older and lesser known tracks. I still have some of the tunes stuck in my head even now.

Presentation: 10, 9.5
Giuliano- By far, Super Mario 3D World has the best level design of any "level-based" Mario game to date. Some of the innovative objectives in each of the levels, whether it be riding on a giant boat or chasing the flagpole really reinvent the series from the constant redundancy it has seen in the past few titles. It is also nice to see how the levels are not hindered by the world, making sure there are not eight levels based on a desert. Mario also looks fantastic in HD and showcases that Nintendo really knows how to transition their cartoony characters into beautiful graphics.

Matteo- By far the best looking Wii U game out right now. The way the water and clouds move adds presence to the Mario world and the detail in many of the objects shows the quality and dedication Nintendo has put into this title. Each level is original and has its own twist. Most levels have a unique gimmick and allows for the levels to not get as stale as fast. The Mario Kart reference level is extremely fun. Also, I particularly the Circus, Japanese House and Music levels that pushed outside the box. The Plessie levels are also very fun. However, with all the references to Super Mario Bros. 2, I was surprised Wart or Mowser did not appear in some capacity.

Lasting Appeal: 9, 9
Giuliano- While the main campaign of the game is not particularly long, there is tons to do in the game. First of all, there are three bonus worlds at the end of the game. There is also stamp collecting, and in order to 100% this, you must beat each level with each of the five characters, easily adding a huge amount of hours to the play through. There are also fun little additions such as the Luigi Bros. mini game at the start menu. Finally, multiplayer being such a unique experience almost assures that you can play the game a second time through with it feeling as fresh as the first time you played it.

Matteo- I really enjoyed the stamp collecting, especially because it is not as easy as it originally seems. In order to actually complete it, you must complete each level with each character and also collect all the hidden green stars. The Mario Galaxy based bonus world is a fun addition and the unlocking of the fifth playable character allows for more fun in the post-game. Multiplayer have four-player co-op adds unlimited hours of playtime as it is one of the most addictive and competitive games I have played in a long time.

Final Verdict: 9.4 / 10
Super Mario 3D World is the definitive title on the Wii U and will easily remain one of the best Wii U games until the end. It is the most refreshing Mario title in years and fun to play alone or with friends. This game more than justifies the purchase of the system. 



Thursday, March 27, 2014

Throwback Reviews: Pokemon X & Pokemon Y

Pokemon X & Pokemon Y
Platform: 3DS
Reviewed By: Giuliano V, Matteo C, Gino C

Gameplay: 9, 9.5, 8
Giuliano- Battle system feels similar, yet refreshing with the addition of Mega Evolutions and Horde Battles. Implementation of coloured grass allows for a much larger variety of Pokemon to be found in each area, making it much more interesting to "catch them all." Pokemon Amie and EV Training allow for even casual players to create competitively adequate Pokemon. 

Matteo- Mega Evolutions revolutionize the battle system. Super Training appeals to the hardcore crowd. New ways of transportation is refreshing, such as the rollarblades. GTS, Wondertrade and O-Powers are now available from the menu rather than from Pokemon Center, allowing for better implementation. 

Gino- Great gameplay, plays a lot like all the other Pokemon. Horde battles are interesting, adds to chances of finding shinies. Sky battles seem pointless. Mega Evolutions are a great addition, gave spotlight to older Pokemon. Pokemon Amie seemed pointless, while Super Training is a good idea and allows for precise EV distribution. Money can be exploited easily through restaurants. Poke Miles should be able to be converted to buy different items.

Story: 7, 7, 6
Giuliano- Had some of the most forgettable characters of the series, especially the Champion and the Gym Leaders. The two assistants to the Professor were a terrible addition to this game. Most of the rivals aside from the main one lack any depth and seem to serve as comic relief. However, nothing in the story was so awful that it actually hindered the game. It is definitely a step-back from the progress made in Black 2 / White 2.  

Matteo- Team Flare is by far the least interesting villain team in the series, but the leader is one of the better villains in the series. The story is your basic Pokemon story, there is nothing revolutionary or surprising for the series. 

Gino- Reiterating that Team Flare sucked and the King of Kalos plot line was quite silly. The characters friends are awful. The idea of Pokemon fighting in wars was a little darker for the series, but still, nothing too revolutionary.

Sound: 7.5, 9, 8
Giuliano- The main theme of the game, while decent at first, became quickly annoying with over-extensive use in trailers leading up the game's release. While the music was good and fit the game, there was nothing that particularly stood out for me and I felt it was the one generation without a fantastic, memorable piece of music. 

Matteo- They redid the vast majority of Pokemon voices/sounds from the first four generations. They added new sound effects to moves. Each town and routes had their own themes. I personally liked the Champion and Gym Leader themes. I also think the main theme is one of the best main themes in any Pokemon game.

Gino- Redoing all the original Pokemon noises was a refreshing idea, but there was also a lack of nostalgia due to this. 

Presentation: 9, 9.5, 9
Giuliano- 3D visuals are a huge improvement and long awaited addition to the series. While many complain about the small number of new Pokemon, the number was not the problem. Rather, it was the poor design of most of the new Pokemon. However, most of the Mega Evolutions were designed quite well. Customization of the character allows for each player to feel unique. Lumiose City, while a good idea in conception, ended up being one of the worst cities in the series, with very few landmarks to help players navigate through the giant city.

Matteo- Massive step forward for the Pokemon series in terms of visuals, which each Pokemon receiving a fully 3D sprite. Customizing your trainer was a fantastic addition. Though the gap between the first two gyms is very long, there is still tons to do between them, rather than being a barren gap. While Fairy type was a good gameplay addition, none of the new Fairy-type Pokemon looked good enough to actually entice a player to use them. 

Gino- Visual enhancements are a great improvement. Lumiose City's camera angles can be annoying at times, especially when it zooms in and inflates the pixelation. Fairy type was a good addition, but no memorable Pokemon. There is no actual face for the Fairy type Pokemon except for Sylveon and the reclassed Gardevoir. The actual design of most of the gyms are fantastic, they are some of the most memorable locations in the series. 

Lasting Appeal: 10, 9, 8
Giuliano- As with most Pokemon games, the fun really never ends. There is always something to do and I always find myself looking for shinies, finding more Friend Safaris and training new Pokemon despite the severe lack of post-game. Really, Pokemon does not need a post-game other than finding legendaries and having battle institutes, especially with how powerful the online community of this particular entry is. If you enjoy Pokemon, your fun will never end.

Matteo- Though there is only one new city in the post-game, there is still a fair amount to do in the game such as EV Training, levelling up, Friend Safari and completing the Pokedex. I hope in the next Pokemon game that they expand on the post-game further than Battle Mansion, but they should not hide key evolutionary items behind the BP market. Also, it is extremely annoying that Pokemon in the Battle Mansion do not enter your Pokedex data. It's also nice that they brought back something similar to Safari Zone.

Gino- Not much to do but battle outside of main story. BP system can seem unnecessary at times, as it is slow to accumulate enough for anything important. Completing the Pokedex proves to be a challenge as Event-Only Pokemon cannot be transferred over GTS. It is always fun looking for shinies with chain fishing, but if you cannot get the full Pokedex you cannot get the Shiny Charm, as you would have needed to be in the right place at the right time throughout the years to get all the event Pokemon. Elite 4 not getting tougher as they have in previous games we a let-down. Battle Chateau is still fun, but if you did not start it from the earlier in the game it will be a little boring fighting underleveled opponents. 

Final Verdict: 8.9 / 10
Pokemon X and Pokemon Y were a big-step for the series and a must-own title on the 3DS, however, the game still suffers from some flaws that will hopefully be fixed in the third version of the game.





Wednesday, March 26, 2014

LifesAHammer Versus: inFAMOUS

inFamous: Second Son was released a little less than a week ago. The review for the game is on the way, but first, it's time to review the series as a whole!



inFAMOUS
Platform: PS3
First Released: May 26, 2009

Gameplay:
The first inFAMOUS game introduced gamers to a new style of open-world, sandbox gameplay. While there have been many superhero games before, such as the Spider-man game, that follow a similar structure, nothing like inFAMOUS had truly emerged. The gameplay focused on utilizing protagonist Cole MacGrath's ability to manipulate, create and drain electricity. Turning into somewhat of a unique third-person shooter, inFAMOUS was truly stunning. Both the main missions and side-missions had quite a good bit of content, especially the missions that required a specific karmic route in order to select them. While there were only a few boss battles in the game, they were unique and required the player to do more than just "point and shoot." inFAMOUS really let the player feel like the power was in their hands.

Sound:
The music in the first inFAMOUS game was good enough to play its part, but did not have anything particularly memorable. The tracks could set the tone and give the player a rush, but they would not be anything you could alienate from the game and still enjoy as much. The voice-acting was well-done for the most part and really fit well with the characters. The sound effects of the game were constantly being played and really helped give a realistic feel to the open world of Empire City.

Characters:
The first inFAMOUS had a fantastic cast of characters. While Cole and Zeke both seem like typical scum at the beginning of the game, as events unfold, they begin to become a loveable duo of characters right up until the end. Cole's love interest Trish was also developed quite well, despite her brief but significant appearances in the game. Many of the secondary villains of the game, such as Sasha, Alden and Moya, also have a great amount of depth, and all help paint the big picture for the main antagonist Kessler, who serves as a fantastic end-game boss as well as an empathetic and manipulative guide that the player will have a love-hate relationship with even in the next game.

Story:
The story of inFAMOUS was definitely a great one. While the two karmic both come to roughly the same conclusion, that conclusion is an epic one. Much of the game is shrouded in mystery, that slowly begins to reveal itself to you as you progress through the story, whilst also leaving some mysteries behind optional dead drops. Many of the story lines of this game also have to do with how the characters interact with Cole, as his friendship, love life and ultimate destiny is tested time and time again. The giant cliffhanger left at the end of the game left great potential for the series to continue, whilst also giving closure to this chapter of the story.

Level Design:
inFAMOUS takes place in the fictional city known as Empire City, based directly off of New York City. This grand city is made up of three islands that you gradually explore as the game progresses, each with its own unique enemies and areas. The sewers of Empire City are also explorable during certain points of the game, and while they are more linear, provide a good challenge for the player.

Charm:
Most of the charm in the first inFAMOUS lies behind its focus on relationships and what your karmic route will do to those relationships. Seeing how Cole's powers affect not only himself, but his relationship with his best friend Zeke and his girlfriend Trish adds to the personal feel of the story, better allowing for players to step into Cole's shoes and make decisions based on how they want the story to unfold. 

inFAMOUS 2
Platform: PS3
First Released: June 7, 2011

Gameplay:
The gameplay of inFAMOUS 2 follows the same style as its predecessor while also vastly improving on aspects of it. For instance, rather than upgrades being determined purely by karma, they are also determined by how well you are able to use those powers, giving the player small objectives in order to unlock the next power up. The addition of fire and ice powers also give a bit of variety to the arsenal from the first game, while it is somewhat limited. The karmic system is also greatly improved, locking out more of the game and giving more variation to each side of the story, giving more incentive to attempt two playthroughs. In terms of mission types, they remain basically the same from the first, with a large variety of both main and side missions that all revolve around one large story. The one problem with the gameplay is there there are only three boss battles in the game, two of which are the exact same battle, and all of them are terrible, shooting orientated fights that lack any originality.

Sound:
inFAMOUS 2's soundtrack follows basically the same formula as the first. They are great tracks within the context of the game, but few would actually listen to them outside the game. The voice-acting in the game is strong once again, and Cole's new voice-actor, while hard to adjust to at first, conveys a better sense of emotion and character than his previous voice-actor.

Characters:
While both Cole and Zeke return to the mix with some fantastic characterization, many of the characters introduced in this game are lackluster, boring, annoying or just underwhelming. Dr. Wolfe, while an interesting character at first, is killed off too early in the game to actually count. The two allies in the game: Lucy Kuo and Knix, are equally as annoying and boring, making decisions to side with one of them more about who you hate less, rather than who you like more. The villain: Joseph Bertrand had a fantastic concept of being a Catholic purist who believes Conduits are satanic. However, the direction the story took the character in made him underwhelming compared to Kessler of the previous game.

Story:
inFAMOUS 2's story suffers from a lack of consistency. The game starts out very well, picking up almost directly after the first game and continuing from the cliffhanger. This interesting and mysterious feel continues until about a quarter into the game. From then on, the story of the game becomes a cluster of pointless errands trying to achieve an unclear goal, with annoying characters like Kuo and Knix forcing their terribly boring and generic backstories onto you. The game's story also ruins a key part of the first game's story: making the Beast into an enemy the player can somewhat sympathize with. Thankfully, near the end of the game the story starts to get good again, leading to two unique endings that are both fantastic and somewhat of a saving grace for the messy narrative that preceded it.

Level Design:
inFAMOUS 2 tried to change things up a little in terms of the main area of the game. New Marais, based off of New Orleans, offered more than just the generic "city" landscape of the first game. New Marais had three islands that were distinct not only by their enemies, but also by the way they are designed. The first area acts as the city area, the second as a post-flood town and the third as a factory area. While the flood town was easily one of the most annoying and horrible areas in the series, at least Sucker Punch made at attempt at changing up the way the area was designed. Points for trying, right?

Charm:
The charm of inFAMOUS 2 is entirely in the relationship between Cole and Zeke from beginning to end. inFAMOUS left the two best friends in somewhat of a rut at its conclusion and inFAMOUS 2 focuses on mending that relationship. Both endings hit perfectly at the sweet spot of this relationship and really help you see how the journey was not just Cole's, but Zeke's also.

inFAMOUS: Second Son
Platform: PS4
First Released: March 21, 2014

Gameplay:
inFAMOUS: Second Son definitely has the most refined feel in terms of gameplay in the series to date. The new protagonist, Delsin Rowe can control four powers by the end of the game, each with their own unique feel and arsenal. This really gives the player a large variety to play around with throughout the game. In addition, most of the boss battles in the game are pretty unique, especially one against a boss known as "The One Who Dwells." However, despite this great improvement, Second Son also takes a step back in many ways. For instance, the side missions no longer have any bulk to them and are simply made up of destroying cameras, killing secret agents and finding hidden voice notes and blast shards. In addition, the karma system is more simplistic than it has ever been before. There are no side missions other than small events that have anything to do with karma and the main story only offers a handful of missions where you can choose a karmic route, except you cannot actually choose as you can only take the path of the karma you are already on. So while the gameplay and feel of the game is much better, the way in which you can use those gameplay elements has been vastly limited.

Sound:
inFAMOUS: Second Son had some great tracks that for the first time in the series, would actually be good tracks taken out of the context of the game. The voice-acting returns as another strong suit, with Troy Baker offering a great performance as Delsin Rowe and the supporting cast also giving fantastic deliveries that are definitely a step forward for the series.

Characters:
inFAMOUS: Second Son introduces an entirely new cast of characters. And when I say entirely new, I mean entirely new. Not one familiar face returns in the game (aside from Zeke in a bonus DLC mission). This works as a double-edged sword. While it is refreshing to have some new faces, it is also disappointing to see the lack of connection to the predecessors. That note aside, the cast is fantastic and definitely introduces some great characters. Delsin himself is much more likeable from the beginning than Cole was, but never truly hits the level of depth Cole did by the end of his introduction story. His brother Reggie serves as a constant reminder of humanity's opinion on the Conduits so that the game is not entirely one-sided. The new conduit friends Hank, Fetch and Eugene all have unique stories and personalities that bring out different dynamics in Delsin, while also establishing a great sense of self within the game's story. The antagonist, Brooke Augustine, while not as mysterious or menacing as Kessler, is a fantastic villain who really makes the player hate her from beginning to end.

Story:
inFAMOUS: Second Son's story is fresh and new and really establishes itself as a unique story from Cole's saga. While it uses Cole's saga as a basis for the events of the game, it does not delve much deeper than that. Instead, the story focuses on Delsin's personal quest to save his hometown from the power-obsessed Brooke Augustine who wishes to imprison all Conduits. Moreso than ever, the relationship between humans and Conduits is explored and is done justice. However, the ending of the game is not quite as epic as the conclusion of the first two games, which may leave fans of the series underwhelmed.

Level Design:
For the first time in the series, the game takes place in a real city, rather than a city based on a real city. While this was a cool idea, it really limited what the developers could do. Seattle was exactly what you'd think it'd be...a whole lot of city. There was not much variation in landscape and it was really hard to distinguish which area of the city you were in without opening the map to check. Sure, it looked fantastic, but you can only look at generic buildings so long before you get bored.

Charm:
The charm of the game is focuses on two things: Delsin's punk-humor and the relationship between humans and Conduits. Delsin really brightens up the atmosphere with his jokes and optimistic personality that can constantly keep the player feeling like they are a badass. This compliments the serious tone of the story nicely as it focuses on how the world can deal with people developing powers and whether it is safer to lock them up or allow them to be free.

The Verdict

Best Gameplay: inFamous 2
While inFamous: Second Son did improve the overall feel of the gameplay, the lack of side-missions really hindered the experience. inFamous 2 truly offers the best medium between a fantastic flow of gameplay and relevant and bulky missions.

Best Sound: inFAMOUS: Second Son
inFamous: Second Son's music pushed beyond the typical inFAMOUS game, allowing for the music to leave the context of the game without getting boring. The fantastic delivery by most of the voice-actors also makes this the best audio experience of the series.

Best Characters: inFAMOUS
The first inFAMOUS game truly had the best cast of characters, with a large variety of villains that all played perfectly on one another and three likeable protagonists that shared the same dynamic of dealing with Cole's conduit powers.

Best Story: inFAMOUS
The first inFAMOUS had a story that was just too mysterious and original to pass by. The second game, while having a fantastic ending, ruined too many parts that made the first game so great and Second Son, while establishing a unique story, did not conclude in a grand enough way to live up to the series' expectations.

Best Level Design: inFAMOUS 2
inFAMOUS 2, while having the terrible flood town as a level, at least showed some variation in design. The other two games simply had a whole lot of generic city that lacked variety, making inFAMOUS 2 the clear winner in this category.

Best Charm: inFAMOUS: Second Son
As much as I loved the relationship between Cole and Zeke that was played on in the first two games, that relationship was viewed on a less personal and more broad and relatable way in Second Son with the idea of humans and Conduits living in harmony being thrown up in question. That, with a mix of the fantastic humour of Delsin's character, made Second Son have a unique charm that made the player really feel powerful.


The Definitive inFAMOUS game is...

inFAMOUS


Although each of the games won an equal number of categories above, I do not believe this means the series lacks a definitive title, as the first game is a clear representation of the series. While inFAMOUS 2 and Second Son greatly improve on many of the gameplay elements, the foundations and bars were clearly set in the first game. The story and characters of the first game were just too good to ignore, and while the sequels also had their strengths, I truly believe that the first inFAMOUS game encompasses everything that the series has to offer.


Article By:
Giuliano V.




REVIEW: Donkey Kong Country: Tropical Freeze

Donkey Kong Country: Tropical Freeze
Platform: Wii U
Reviewed By: Giuliano V, Matteo C

Gameplay: 8.5, 8
Giuliano- Retro proves again why Donkey Kong proves to be the better 2D plat former in Nintendo's arsenal. The unique depth that the new characters add to the way the game is played create a refreshing experience. Mine carts and rocket levels return and are better and harder than ever before. The boss battles are actually a good mix of fun and challenging, offering very simple ways to defeat the bosses but in actuality, being a lot tougher than they look. However, the lack of multiple animal buddies that was a huge problem in the first game continues. While the multiplayer is fun, the game seems to punish players for playing in two player, as some obstacles require a certain partner and others, such as mine cart levels, only have one player controlling yet still removes two lives for a death.

Matteo- I am happy they got rid of the blowing mechanic and am happy they added the ability to pluck items out of the ground. I would have preferred to have another character that would replace Donkey Kong, rather than have three characters be complimentary to Donkey Kong. Nonetheless, all three characters had their advantages, disadvantages and balanced the game as each level would cater to each characters strengths. The lack of new animal buddies was disappointing, especially since Enguarde would have been a perfect addition with the new water levels. 

Story: 7, 8
Giuliano- As with all Nintendo platformers, there is not much of a narrative. However, the game provides a context in which the player progresses through the levels and that is truly all a game like this needs.

Matteo- By far, this is the greatest way DK got his bananas stolen. Aside from simply getting his bananas stolen, he was also thrown from his home island, giving the ape more of a quest than in previous games. The Snowmads in general, while not as bad as the Tikis, were not as loveable as the Kremlings.

Sound: 9.5, 9.5
Giuliano- Donkey Kong Country: Tropical Freeze has an absolutely amazing score. Mixing both original and new tracks from the entire series, Tropical Freeze offers a soundtrack that sets the mood for each of the fantastic levels, and definitely raises the bar for music in Nintendo games.

Matteo- David Weiss did a fantastic job of creating new tracks and remastering old tracks such as the Water Ambience and Jungle Hijinx. It was a very smart idea on Retro's part to bring back the original composer. Funky Kong's voice was also extremely disappointing, making him sound odd.

Presentation: 8.5, 8.5
Giuliano- All of the worlds are based on different types of jungles, whether they be tropical, forest or mechanical. The last world in particular was a fantastic nod to Donkey Kong Country Returns, with each level being based off a different world from the previous game. While there were fewer levels than in the predecessor, the levels were more than double in size and could actually take up to fifteen minutes to complete each one.

Matteo- Extremely detailed environments and character models that really stood out. On the other hand, the dynamic camera feature that was hyped did not feel as revolutionary as they made it sound. I like how the last world encompassed the features of the better levels in Returns. 

Lasting Appeal: 7, 7
Giuliano- While the game can last you a good 12-15 hours and a subsequent play through with friends, there is not much incentive to collect anything in the game. Even though there is a hidden world, it is not unique enough to actually make me want to go out of my way to collect tons of things in each level to unlock it. 

Matteo- Aside from collecting Kong letters, puzzle pieces and trophies, there is not really much else to do in the game. You can replay the levels, but many can become tedious on subsequent playthroughs. The lack of a boss battle mode is unfortunate as the boss battles were one of the highlights of the game. There really is not much incentive to replay the game after the first time. 

Final Verdict: 8.4 / 10
Donkey Kong Country: Tropical Freeze is a strong title on Wii U and a great addition to the franchise, but also lacked certain elements from the past that could have made it more memorable. It is highly recommended for a Wii U owner, but if you choose to pass up on it, there is not much you are really missing out on that you wouldn't find in Returns. 





Tuesday, March 25, 2014

Top 10 Love Stories on TV

Hey everyone! This week I am doing this special Top 10 article in honour of the series finale of How I Met Your Mother next week. How I Met Your Mother has been a sitcom that revolves around one thing: finding your one true love. So in response, I am doing the Top 10 Love Stories on TV.

Please note: I do not watch very much TV nor do I watch older shows, so this list will be very limited. However, I do believe some of these love stories deserve to be on here regardless.

Number 10
Doug and Carrie
The King of Queens
Doug and Carrie's relationship was not always the best. With early disapprovals of her father and later dilemmas, resulting in a separation, Doug and Carrie never truly had it easy. Even so, they pushed through all the obstacles and eventually ended up with each other. 

Number 9
Sabrina and Harvey
Sabrina the Teenage Witch
Throughout the entire series, it was clear that Sabrina and Harvey were soul mates. But despite repeated attempts at dating, it seemed that everything was trying to keep them apart. In the series finale, Sabrina ultimately leaves the altar from her almost husband and takes off on a motorcycle with Harvey, finally admitting what destiny was pushing for the entire series.

Number 8
Niles and Daphne
Frasier
I do not actually watch Frasier, but this couple was requested by Riley. As I do not watch the show, I do not have an explanation for you, but I'm sure they have a great love story.

Number 7
Eric and Donna
That 70's Show
Eric and Donna were always that teenage couple out to have fun and experience the world around them. While their ambitions kept them apart on multiple occasions, they ultimately pushed passed it and were even able to maintain a long-distance relationship once Eric moved away. 

Number 6
Monica and Chandler
Friends
At the start of the series, I'm sure very few would have expected this couple to go such a long way. Chandler and Monica are literally complete opposites, yet somehow, they were able to maintain one of the most stable and loving relationships on television. They are a true example of how love works in mysterious ways, but always prevails.

Number 5
Ted and Robin
How I Met Your Mother
You are probably thinking that this is an odd one, considering that Ted and Robin do not end up with one another. However, this list is not the Top 10 Best Couples, it is the Top 10 Best Love Stories, and Ted and Robin are essential parts of one another's love stories. The entire show is about Ted's relationship with Robin. Everything he has gone through, all the pain and heartbreak, has all stemmed because Ted could not let Robin go. Ted could not settle for anything less than the best, and Robin was always the best. The universe, the fans and Ted all want Robin to be the Mother, but the fact of the matter is, she is not Ted's soulmate. No matter how much we love her, or he loves her, they are not meant to be. That is why this love story is so great, because the only person who could ever make Ted move on from Robin will be his soulmate. 

Number 4
Rachel and Finn
Glee
Love stories do not always have a happy ending. Although this couple was planned on being endgame, the tragic death of Cory Monteith forced a more realistic love story: that sometimes we lose the ones who we love. The story of Rachel and Finn quickly turned from a sweet, high school sweetheart story into a tragic one. Rachel, despite how much she loved Finn, will never end up with him. As Rachel described in his Tribute episode, Finn was "her person," and she cannot see life without him. This is what makes this love story unlike any other on TV, because it is unfortunately realistic. Even though you plan to love someone your whole life, they might not be there for its entirety, and even though they are gone, you will never stop loving them, because even death cannot truly stand in the way of love.

Number 3
Fry and Leela
Futurama
This one may come as a huge surprise to many, mostly because Futurama is a dedicated comedy. However, the one time Futurama strays from comedy is for love. For example, the episode where Leela falls into a coma and believes Fry has died was an emotional rollarcoaster. This show, despite all its humour, could really touch a person with this love story. Even though Leela could never see it at first, Fry was always willing to do anything for her. He was always willing to be her soulmate, and she did not realize it until she almost lost him. 

Number 2
Cory and Topanga
Boy Meets World
I do not have the full story of Cory and Topanga, as I never truly watched the entirety of the series, but just from the small amount I watched, I could tell they were one of the best couples on TV. While I do not know specifics, I know that Cory and Topanga fought hard for their love, even when it seemed lost, and that by the end of the series, Boy met World, Boy saw the World and Boy chose Girl, because love is stronger than any ambition.

Number 1
Ross and Rachel
Friends
The classic TV love story. I have said this for so many of the other couples, but Rachel and Ross truly did not have it easy. They had the rockiest road of any couple on this list. Part of the reason they could never truly settle was because both were too ambitious and could never truly stop pursuing their dreams. But despite this, at the very end, Rachel was finally able to stop and wait for Ross, so that they could stop denying what they truly felt in their hearts. 

Article By:
Giuliano V.

Monday, March 24, 2014

REVIEW: Metal Gear Solid V: Ground Zeroes

Metal Gear Solid V: Ground Zeroes
Reviewed By: Giuliano V. & Riley D.
Platform: PS4, XBO

Gameplay: 9, 9
Giuliano- Ground Zeroes offers a heavily refined and fluid stealth system using the new FOX Engine. Never before has a Metal Gear game felt so much in your control. Ground Zeroes displays many levels of gameplay from driving tanks to calling in helicopters, really giving a good example of what's to come in The Phantom Pain.

Riley- Very smooth and dynamic, although the aiming seemed a bit finicky. Feels slightly different from a typical MGS. However the sheer amount of options to accomplish given objectives make up for 
any feeling of discomfort for fans of the series who take time adjusting.

Story: 7, 8
Giuliano- The story is a good introduction to The Phantom Pain, but offers very little in terms of content. However, hidden audio logs add to the main mystery and are somewhat of a saving grace for the very short story.

Riley- While extremely short, it ended well and will give players reason to be excited for The Phantom Pain. The cassette tapes give greater insight, merely finishing the main mission would be doing oneself injustice.

Sound: 8, 7.5
Giuliano- While Kiefer Sutherland was not a bad voice-actor, David Hayter is extremely missed, as he was such a large part of what made the games so iconic. However, the music of the game, especially in the Deja Vu extra mission, were both nostalgic and fantastic. 

Riley- While the voice-acting is still far above-average, the lack of Hayter leaves a void that Keifer attempts admirably but does not entirely fill. The score is again superb, albeit lacking in variety.

Presentation: 9, 9
Giuliano- The game is easily one of the best looking games out right now, especially on the next-gen. While the one map in the game is designed extremely well, it is filled with generic soldiers that only change in the bonus mission. Once again, lack of variety is the problem rather than inherent faults. 

Riley- The graphics were incredible, despite being on X1 and the open world design is a revolutionary step in the MGS series. Omega Base is a very worthwhile environment to explore with something new to discover with every playthrough.

Lasting Appeal: 6, 7
Giuliano- The actual main mission of the game can last your anywhere between fifteen minutes and two hours, depending on how lost you get. While there are a few side ops and a bonus mission, most will find that they do not have an actual incentive to play them. However, the game is highly repayable, as it is fun to make new objectives for yourself, but a two hour game can only last you so long if you are not a diehard Metal Gear Solid fan. 

Riley- For fans of the series, Ground Zeroes can easily be played for tens of hours without becoming bland, however an MGS layman might not be so engrossed. The extra ops and collectible, along with the emphasis on discovery and creative thinking create a veritable sandbox of stealth that can be enjoyed from anywhere between 15 minutes to 30 hours and beyond.

Final Verdict: 8 / 10
Metal Gear Solid V: Ground Zeroes is a great taste of what is to come in The Phantom Pain. While suffering from length issues, one must remember that Ground Zeroes is intended as a prologue, which is why it is being offered from $20-$30. If you are a fan of the series, you will get countless hours out of the game, but if you are not, you will probably not get your money's worth. Either way, the only way to describe Ground Zeroes is "short, but sweet."





Thursday, March 20, 2014

Top 10 Nintendo Females

Nintendo has a long history of strong characters, many of which are female. Today we will be giving you the Top 10 Nintendo Females.

Number 10
Ashley
from WarioWare

Number 9
Princess Peach
from Super Mario

Number 8
Palutena
from Kid Icarus

Number 7
Krystal
from Star Fox

Number 6
Cynthia
from Pokemon

Number 5
Rosalina
from Super Mario

Number 4
Lucina
from Fire Emblem

Number 3
Princess Zelda
from The Legend of Zelda

Number 2
Midna
from The Legend of Zelda

Number 1
Samus Aran
from Metroid


List By:
Giuliano V.
Matteo C.
Justin D.
Riley D.

Tuesday, March 18, 2014

Top 10 Most Memorable Metal Gear Solid Moments

To celebrate the release of Metal Gear Solid V: Ground Zeroes today, we have compiled a Top 10 list revolving the best moments in the series history. Please enjoy.

WARNING: MAJOR METAL GEAR SOLID SERIES SPOILERS FOLLOW!

Number 10
I Am Lightning
Metal Gear Solid 4
The penultimate moment of Metal Gear Solid 4 where Raiden returns from the dead to save Snake.

Number 9
The Return to Shadow Moses
Metal Gear Solid 4
That feeling of nostalgia when the graphics revert back to PSOne and you find yourself in the familiar terrain of Shadow Moses Island.

Number 8
The Traitor
Metal Gear Solid 2
When Ocelot finally reveals that he was behind the events of Metal Gear Solid 2 as an agent of the mysterious Patriots.

Number 7
The Power of Psycho Mantis
Metal Gear Solid
When Psycho Mantis is so powerful that he can vibrate your controller and read your memory card, acting as the first indication that he can use your console's accessories against you.

Number 6
The Handshake
Metal Gear Solid 2
The ultimate symbol of Snake and Otacon's friendship: a totally badass handshake.

Number 5
The Eternal Rivalry
Metal Gear Solid 4
The final battle of Metal Gear Solid 4 between Snake and Ocelot, serving as a reminder of the eternal rivalry that existed in both Snake and Liquid and also Big Boss and Ocelot. 

Number 4
The Death of a Patriot
Metal Gear Solid 3
The symbolic and beautiful death of Big Boss' mentor.

Number 3
Gray Fox's Final Stand
Metal Gear Solid
Gray Fox's ultimate sacrifice to save Snake.

Number 2
Two Snakes Share a Smoke
Metal Gear Solid 4
Even though it was not until the end, the Father Snake was finally able to share something with his son.

Number 1
A True Patriot
Metal Gear Solid 3
Big Boss' salute of respect and farewell his mentor, who sacrificed everything for her country. 


Article By:
Giuliano V.
Riley D.