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Monday, January 26, 2015

New Website

Hey everyone! Not sure if anyone still visits this site as we have been inactive for nearly a year, but we are happy to announce that we are resuming under new management.

We now have our own domain and we will be posting much more frequently.

If you are interested, the new website will be located at:

www.thehubworld.net

Hope you all visit! Thank you!

-Giuliano

Sunday, April 27, 2014

Matteo's Top 10 Favorite Games of All-Time

Today it is my turn to share my top 10 favorite games of all-time. Please remember these are by no means the greatest games of all-time (though some are argued to be), but they are all very dear to me and they all played a huge part in developing me as a gamer. Enjoy the list!





Number 10
Sonic Adventure DX: Director's Cut 
First Year Played: 2004
Number of Playthroughs: 5


I was first introduced to Sonic Adventure on a preview disc I got with my Gamecube and I remember playing the demo level countless times, memorizing the fastest path and collecting all the rings. I ended up buying the game 1 year after its release and I instantly fell in love with it. There are 6 playable characters that each have a unique playstyle and their stories intertwine into a solid plot. Between missions you are given the freedom to explore any of the 3 hub worlds where you can do side missions, collect character power ups or even raise your own chao. All of these features are perfectly accented by the games amazing soundtrack that contains 2 of my favourite Sonic tracks "It Doesn't Matter" and "Open Your Heart". Sonic Adventure revolutionized the Sonic series and will always be my favorite Sonic game.

Number 9
Pokemon Diamond
First Year Played: 2007
Number of Playthroughs: 2



I had a very abrupt and bitter goodbye with the Pokemon games after my Pokemon Silver file got corrupted a few days after I got my team to level 100. Though I didn't play any of the games between Silver and Diamond, I still kept up to date with the series through the anime and the internet. I asked for a DS lite  for my birthday because my brother didn't share his DS with me, and to my surprise I was also given Diamond. I was very reluctant to play at first but I gave it a shot and almost immediately I was swept away by how far the series had come. By skipping Gen III, the additions to the series made more of an impact on me than I predicted. Pokemon Diamond (or Pearl) was the game everyone was playing and It made me feel like I was playing Pokemon for the first time. Diamond brought me back to one of my favorite series and without Diamond I would have never played my favorite Pokemon game.


Number 8
Halo 3
First Year Played: 2008
Number of Hours Played: Hundreds



My Brother had just bought an Xbox 360, which was the first non-Nintendo console that we owned.Though reluctant at first, I softened up to the 360 with games not available on the Wii like Banjo-Kazooie: Nuts and Bolts and NHL 09. I heard of Halo and played it sometimes at my friends house but neither Halo 1 or 2 impacted me like 3 did. Halo 3 had a huge launch and it was the game everyone was playing. Halo 3 was my first huge exposure to a large online multiplayer community and It is through this game that I became friends with my fellow staff members. Even to this day we still faithfully play Social Slayer or Customs for hours because it is so fun. With excellent online, a fantastic story and a near limitless forge mode, Halo 3 proved to me that other companies outside Nintendo could make fantastic games.


Number 7
Super Smash Bros. Brawl
First Year Played: 2008
Number of Hours Played: Hundreds




The Super Smash Bros Series is easily in my top 5 series of all time and Brawl is my favorite game on the Wii. This is hands down my most hyped game of all-time and with every DOJO post my anticipation grew. Brawl was the first game I pre-ordered but unfortunately my Mom picked it up and made me wait a week so she could reward my stellar report card with this game. Though I love Melee, I found it too fast and the fact that there was so many clones diminished it in my eyes. Though the gameplay is much slower and Subspace generally garners negative feedback (I loved it), Brawl more than made up for it in the content department. I spent hours collecting all the trophies, Stickers and CD's and unlocking stages and characters. Brawl added some of my favorite characters like Diddy Kong, Sonic, Pokemon Trainer and Wario. Unfortunately Project M has ruined some of my friends appreciation of Brawl but I will always admire it because of all the memories I had playing and all hard work and dedication put in by the development team.


Number 6
Mario Kart 64
First Year Played: 1997
Number of Hours Played: Hundreds

Mario Kart 64box.png

Mario Kart 64 was the game that spent the most time in my N64 growing up and it is also one of the first games I remember playing. Part of what made this game so appealing to a kid was that it had 4-player multiplayer (Which only Nintendo had). Whenever my cousins or friends came over we would spend hours racing each other bragging about how one of us was the best, only to come last place the next race. Three of my favorite racetracks in the series in Koopa Troopa Beach, Kalimari Desert and DK Jungle Parkway first appeared in Mario Kart 64. The game's competitive gameplay was accented perfectly by an addictive soundtrack that only Nintendo composers can create. Mario Kart 64 is one the of many gems on the N64 and in my opinion it is the greatest kart racer of all-time! 

Number 5
Pokemon Emerald
First Year Played: 2009
Number of Playthroughs: 2

  PokemonEmeraldBox.jpg

 My peers often call me out whenever I express my opinion about Gen III and I know it is generally seen as the "Worst Pokemon Gen" but I don't see it that way... It is my favorite hands down. Gen III has arguably the best set of starters and legendary Pokemon in the series that include fan favorites like Blaziken, Rayquaza and Deoxys. Hoenn is home to many of my all-time favorite Pokemon such as Sceptile, Swellow, Exploud, Aggron and Metagross. Aside from being my favorite game Pokemon-wise Gen III had some of my favorite songs and themes in the series like Slateport City, Rustboro City and the Rival battle theme. Gen III also introduced notable features in the Pokemon series like Abilities, Natures, a refined EV/IV system as well as double battles and the Battle Frontier. Even to this day Gen III never gets the full credit it deserves even though it set the standard for what a Pokemon game should be. No matter what anybody says I will stand by Gen III and because of Pokemon Diamond I got to explore my favorite Pokemon world!


Number 4
The Legend of Zelda: The Wind Waker
First Year Played: 2003
Number of Playthroughs: 7

ZeldaWindWakerGCNCoverArtUS.jpg

My family had always been a Nintendo family and that tradition continued with my cousin when he bought a Gamecube at launch. Shortly after, my brother won a PSone from school and he never opened it because we were still playing our N64 faithfully to that point. My Dad mentioned to us that we could return the PSone to the store that the school bought it from and put the money towards a Gamecube and we immediately jumped on that proposal. Wind Waker is a special game for me because it was my first Gamecube game and a special game for the series because it was the first Zelda game to have an art style. The cell shaded, cartoon look fit the characters and made the game look fantastic even in today's standards. With the art style characters expressed more emotion and personality. This was achieved due to the games lighthearted tone, which was a risk for Nintendo due to the massive fan request for a "realistic" Zelda. The trademark Zelda gameplay carried over from the N64 entries but added parry and dodge attacks when targeting. Wind Waker's Soundtrack is one of the best in all of Video Games with classics like "Grandma's Song", "Dragon Roost Island" and "The Great Sea" just to name a few. Wind Waker did so many things right for the series and it shouldn't be overlooked for of its appearance because it is a masterpiece.

Number 3
Super Mario 64
First Year Played: 1997
Number of Playthroughs: 4


Super Mario 64 was such a monumental game for the entire gaming industry and it happens to be my all-time favourite Mario game. Being the first fully 3D game, Mario 64 utilized the revolutionary N64 joystick and in game dynamic camera to set the standard for an entire genre and also what I expect in a game. I remember spending hours at a time running, flying and looking for Luigi in every world admiring its vastness and creativity without even a touch of being bored. Nintendo and Mario 64 were leagues ahead of their competition because they were able to create a consistent and true 64-bit open world experience without being on rails or confusing the player. With 15 worlds and 120 stars to collect, Mario 64 is one of the longest games in the Mario series and collecting all the stars continues to be a challenge for me today. The soundtrack is another A+ on Koji Kondo's report card with the "Title theme", "Main Theme (Bomb-Omb Battlefield)", "Sliding theme" and "Dire Dire Docks" the stand out tunes. I believe Mario 64 is the most influential game of all-time and as I reflect on it today I am very thankful that it was the first video game I ever played.  


Number 2
The Legend of Zelda: Ocarina of Time
First Year Played: 2000
Number of Playthroughs: 7



Without a doubt Ocarina of Time is my favorite Zelda game and in my opinion the epitome of the action-adventure genre. It is a near flawless game that set the benchmark for the Zelda series in level design, gameplay and sound. Ocarina was one of the first games to have a targeting system and other staple Zelda mechanics like animal riding and a larger stress on musical instruments. Ocarina has the best level design in the series because the Forest and Spirit temple and Ganon's Tower are fantastic and more the nullify the dreaded Water Temple (Its level design is confusing but I liked the water puzzles). Ocarina of Time has a legendary soundtrack and contains some of Koji Kondo's best work. Fan favorites and series staples like  "Gerudo Valley", "Ganondorf's Theme", "Saria's Song" and "The Song of TIme". My favorites include "Kokiri Forest", "Hyrule Field" and "Zora's Domain". Its story is timeless and contains some of the most important events in the series that effect every Zelda game in one way or another. The games scope and grandness is unmatched even to this day because no game has replicated the feeling I had when I stepped into Hyrule Field or defeated Ganon for the first time. Ocarina is often seen as overrated but as a Zelda fan and as someone who witnessed and experienced its impact I believe it deserves every single honor and award. Ocarina is the most well-rounded game I have played and my second most favorite game of all-time.

Number 1
Banjo-Kazooie
First Year Played: 1998
Number of Playthroughs: Countless Times



Banjo-Kazooie is absolutely everything I want in a video game. Tight 3D platforming, witty humor, a memorable cast of characters, a fantastic soundtrack and amazing level design are all reasons why Banjo is my favorite game. Banjo-Kazooie is the first game I beat by myself and I continue to play it year after year. The geniuses at old Rareware took everything that made Mario 64 great and added a comedic and unique twist. The game does not baby you because within the first 10 minutes you have learned the basics and you have already entered the first of 9 fantastic worlds. Each world has at least one iconic set piece and is completely different from one another with a hub world that is as immersive as the levels it binds. Banjo-Kazooie's stellar soundtrack composed by Grant Kirkhope and borderline, suggestive humor are the game's driving force. I believe it has the greatest soundtrack of all-time and I am not lying when I say absolutely every single song is catchy and fitting, the songs have been stuck in my head for 16 years and they never get old. Some of my favorites include "Spiral Mountain", "Click Clock Wood (Spring)", "Freezeezy Peak", "Bubble Gloop Swamp" and "Treasure Trove Cove". Also the sound effects and character voices are priceless. The game is known for it's humor and characters sometimes break the 4th wall and acknowledge that they are in a game. From Grunty's rhymes and Kazooie's jabs at other characters to simple toilet talk, Banjo Kazooie's humor keeps the game together and continues to amuse me. Banjo Kazooie is a gem and no other game in its series lives up to it in my opinion. It is a shame that this series hasn't had a proper installment since 2003 so hopefully Microsoft can give Banjo a suitable sequel.


Honorable Mention (Almost #10)
Super Mario Strikers
First Year Played: 2005
Number of Matches Played: Hundreds

File:Supermariostrikersbox.jpg

My Dad got me Mario Strikers for Christmas in 2005 and I was very disappointed because wanted Mario Superstar Baseball instead. He knew i wanted Baseball but apparently it was sold out so the clerk suggested Strikers. I will be forever grateful to the clerk because today I consider Strikers to be the greatest Mario Sports game! Its a fast paced 5-on-5 Soccer grudge match that has players tackle, hit and even electrocute their opponents. It doesn't feel anything like your typical soccer game because there are so many awesome gimmicks like Super Strikes, Bowser Attacks and the games famous celebrations...cough Waluigi cough. I still invite the guys over for a Strikers tourney because there is no party experience like Strikers!





Other Honourable Mentions:

Kirby Air Ride
Super Metroid
The Legend of Zelda: A Link to the Past
Fire Emblem Awakening
Pokemon Silver
Batman Arkham City
Star Wars: Battlefront ll


Article By:
Matteo C.

Monday, March 31, 2014

REVIEW: inFAMOUS: Second Son

inFAMOUS: Second Son
Platform: PS4
Reviewed By: Giuliano V.

Gameplay: 8.5
inFAMOUS: Second Son heavily expands on the arsenal of the previous games in the series, with Delsin having the ability to control four unique abilities: smoke, neon, video and concrete. This gives the game a much fresher feel and allows you to constantly change your style of play. This also allows for an increased difficulty. In previous inFAMOUS games, electricity was everywhere, and absorbing it would refill your power and health. In this game, while there is usually always a power source close-by, it may not always be the element you are using, which means that you will have to change your arsenal mid-battle if things should get sticky. 

An unfortunate part of the game is the lack of mission types. While the previous games had various side-missions, this game is only composed of main missions and small side-objectives that have no incentive other than for an achievement. The boss battles, however, are quite unique and innovative and are definitely a strong-point for the game.

Story: 8
inFAMOUS: Second Son tells a solid story from start to finish. While it is nothing amazing, it is a solid and personal story that is a satisfying follow-up to the previous games. However, the two karmic routes barely change the outcome of the story. In addition, Delsin's "evil" persona does not seem genuine, and seems to conflict too much with how the story portrays the character, making it much less believable to be "evil" than it was for Cole. 

Sound: 8.5
inFAMOUS: Second Son is loaded with some intense tracks that use a variety of electric instruments. It never ceases to provide an epic and "badass" feel to the game. The voice-acting in the game is also top-notch, with Troy Baker providing another excellent performance. 

Presentation: 9
Graphically, this game is one of the best available on consoles. The environments are heavily detailed and the characters look very realistic. The effects and abilities also seem to mix well with the environment, giving off a truly stunning look. However, the entirety of the game takes place in Seattle, so you just get a whole lot of city with very few memorable landmarks. Also, almost every enemy in the game is a member of the DUP, unlike the previous games which had three factions each. This is quite a step back for the series, as killing the same soldiers all game can get quite old.

Lasting Appeal: 8
inFAMOUS: Second Son will take roughly 10-12 hours to get 100% in one play through. However, as with most inFAMOUS games, many will choose to try both sides of the story, which means the game will last you close to 20 hours. Sucker Punch has also introduced the unique Paper Trail mission that uses a mixture of online and console gaming to figure out a mystery, which will at least add a little bit more to the post-game.

Final Verdict: 8.6 / 10
inFAMOUS: Second Son is definitely a fun experience and a great start to the next-generation of gaming. However, the game fails to live up to the brilliance of its predecessors in many ways, making it feel less polished. Despite this, inFAMOUS: Second Son is a must-own title for any person with a Playstation 4 and will definitely be a great game to replay down the road.



Saturday, March 29, 2014

Throwback Reviews: Super Mario 3D World

Super Mario 3D World
Platform: Wii U
Reviewed By: Giuliano V, Matteo C

Gameplay: 9.5, 9
Giuliano- The perfect medium between 2D and 3D Mario games that creates a hectic and endlessly fun platformer. Some of the new power-ups, such as Double Cherry were some of the most revolutionary items added in the Super Mario series to date. Each character actually plays in a unique way, which allows each level to played differently depending on which of the five characters you choose. Toad Captain levels, while scarce, were fun puzzles. The game feels completely different in single player and multiplayer, with single player focusing on the player completing the level and multiplayer focusing on trying to get the top score.

Matteo- Super Mario 3D World seems like a clone-copy of 3D Land at first, but the four-player co-op feels less hectic and more refined than previous attempts at co-op in the series. The crown mechanic allows for a more competitive focus between players, as whoever holds the crown at the end of the level gains a significant amount of points. The cat suit and double cherry are some of the most unique power ups in a while and each level utilizes multiple pathways depending on which power up you have obtained. Green Stars take the place of Star Coins and are hidden much more cleverly than in previous Mario titles, adding an extra challenge. The Mystery House, while there were only a few, offered some great new objectives that could give the player a new thrill. The world map, while having a few odd objectives, lacked some depth and was a missed opportunity. Also, the final boss was pretty epic. 

Story: 7.5, 7.5
Giuliano- Super Mario has never been big on storytelling, usually offering the same "Bowser kidnaps Princess Peach" scenario every time. However, Super Mario 3D World is the first time where Nintendo has changed this up and had Bowser terrorize a foreign land and have Peach assume a heroine role alongside the Mario Bros. While this is not necessarily revolutionary, it is somewhat refreshing to have a new context for why the Mario Bros. are navigating the world. 

Matteo- The story was a nice change-up from the traditional scenario. The addition of the Sprixies were a cool race that adds to the vast cast of the Super Mario series. 

Sound: 9, 9.5
Giuliano- While many of the tunes are unoriginal, that does not mean they are not well-composed. Some fan favourite tunes, such as the Slide Theme from Super Mario 64 make a return in this game and give it the perfect blend of nostalgia and novelty. One level in particular focuses on music and the beat in order to progress and was one of the best designed levels in the Mario series to date.

Matteo- 3D World has the best theme since Super Mario 64. Also, the boss battle theme is fantastic. The redone tracks were given a new purpose with new twists that resurrected older and lesser known tracks. I still have some of the tunes stuck in my head even now.

Presentation: 10, 9.5
Giuliano- By far, Super Mario 3D World has the best level design of any "level-based" Mario game to date. Some of the innovative objectives in each of the levels, whether it be riding on a giant boat or chasing the flagpole really reinvent the series from the constant redundancy it has seen in the past few titles. It is also nice to see how the levels are not hindered by the world, making sure there are not eight levels based on a desert. Mario also looks fantastic in HD and showcases that Nintendo really knows how to transition their cartoony characters into beautiful graphics.

Matteo- By far the best looking Wii U game out right now. The way the water and clouds move adds presence to the Mario world and the detail in many of the objects shows the quality and dedication Nintendo has put into this title. Each level is original and has its own twist. Most levels have a unique gimmick and allows for the levels to not get as stale as fast. The Mario Kart reference level is extremely fun. Also, I particularly the Circus, Japanese House and Music levels that pushed outside the box. The Plessie levels are also very fun. However, with all the references to Super Mario Bros. 2, I was surprised Wart or Mowser did not appear in some capacity.

Lasting Appeal: 9, 9
Giuliano- While the main campaign of the game is not particularly long, there is tons to do in the game. First of all, there are three bonus worlds at the end of the game. There is also stamp collecting, and in order to 100% this, you must beat each level with each of the five characters, easily adding a huge amount of hours to the play through. There are also fun little additions such as the Luigi Bros. mini game at the start menu. Finally, multiplayer being such a unique experience almost assures that you can play the game a second time through with it feeling as fresh as the first time you played it.

Matteo- I really enjoyed the stamp collecting, especially because it is not as easy as it originally seems. In order to actually complete it, you must complete each level with each character and also collect all the hidden green stars. The Mario Galaxy based bonus world is a fun addition and the unlocking of the fifth playable character allows for more fun in the post-game. Multiplayer have four-player co-op adds unlimited hours of playtime as it is one of the most addictive and competitive games I have played in a long time.

Final Verdict: 9.4 / 10
Super Mario 3D World is the definitive title on the Wii U and will easily remain one of the best Wii U games until the end. It is the most refreshing Mario title in years and fun to play alone or with friends. This game more than justifies the purchase of the system. 



Thursday, March 27, 2014

Throwback Reviews: Pokemon X & Pokemon Y

Pokemon X & Pokemon Y
Platform: 3DS
Reviewed By: Giuliano V, Matteo C, Gino C

Gameplay: 9, 9.5, 8
Giuliano- Battle system feels similar, yet refreshing with the addition of Mega Evolutions and Horde Battles. Implementation of coloured grass allows for a much larger variety of Pokemon to be found in each area, making it much more interesting to "catch them all." Pokemon Amie and EV Training allow for even casual players to create competitively adequate Pokemon. 

Matteo- Mega Evolutions revolutionize the battle system. Super Training appeals to the hardcore crowd. New ways of transportation is refreshing, such as the rollarblades. GTS, Wondertrade and O-Powers are now available from the menu rather than from Pokemon Center, allowing for better implementation. 

Gino- Great gameplay, plays a lot like all the other Pokemon. Horde battles are interesting, adds to chances of finding shinies. Sky battles seem pointless. Mega Evolutions are a great addition, gave spotlight to older Pokemon. Pokemon Amie seemed pointless, while Super Training is a good idea and allows for precise EV distribution. Money can be exploited easily through restaurants. Poke Miles should be able to be converted to buy different items.

Story: 7, 7, 6
Giuliano- Had some of the most forgettable characters of the series, especially the Champion and the Gym Leaders. The two assistants to the Professor were a terrible addition to this game. Most of the rivals aside from the main one lack any depth and seem to serve as comic relief. However, nothing in the story was so awful that it actually hindered the game. It is definitely a step-back from the progress made in Black 2 / White 2.  

Matteo- Team Flare is by far the least interesting villain team in the series, but the leader is one of the better villains in the series. The story is your basic Pokemon story, there is nothing revolutionary or surprising for the series. 

Gino- Reiterating that Team Flare sucked and the King of Kalos plot line was quite silly. The characters friends are awful. The idea of Pokemon fighting in wars was a little darker for the series, but still, nothing too revolutionary.

Sound: 7.5, 9, 8
Giuliano- The main theme of the game, while decent at first, became quickly annoying with over-extensive use in trailers leading up the game's release. While the music was good and fit the game, there was nothing that particularly stood out for me and I felt it was the one generation without a fantastic, memorable piece of music. 

Matteo- They redid the vast majority of Pokemon voices/sounds from the first four generations. They added new sound effects to moves. Each town and routes had their own themes. I personally liked the Champion and Gym Leader themes. I also think the main theme is one of the best main themes in any Pokemon game.

Gino- Redoing all the original Pokemon noises was a refreshing idea, but there was also a lack of nostalgia due to this. 

Presentation: 9, 9.5, 9
Giuliano- 3D visuals are a huge improvement and long awaited addition to the series. While many complain about the small number of new Pokemon, the number was not the problem. Rather, it was the poor design of most of the new Pokemon. However, most of the Mega Evolutions were designed quite well. Customization of the character allows for each player to feel unique. Lumiose City, while a good idea in conception, ended up being one of the worst cities in the series, with very few landmarks to help players navigate through the giant city.

Matteo- Massive step forward for the Pokemon series in terms of visuals, which each Pokemon receiving a fully 3D sprite. Customizing your trainer was a fantastic addition. Though the gap between the first two gyms is very long, there is still tons to do between them, rather than being a barren gap. While Fairy type was a good gameplay addition, none of the new Fairy-type Pokemon looked good enough to actually entice a player to use them. 

Gino- Visual enhancements are a great improvement. Lumiose City's camera angles can be annoying at times, especially when it zooms in and inflates the pixelation. Fairy type was a good addition, but no memorable Pokemon. There is no actual face for the Fairy type Pokemon except for Sylveon and the reclassed Gardevoir. The actual design of most of the gyms are fantastic, they are some of the most memorable locations in the series. 

Lasting Appeal: 10, 9, 8
Giuliano- As with most Pokemon games, the fun really never ends. There is always something to do and I always find myself looking for shinies, finding more Friend Safaris and training new Pokemon despite the severe lack of post-game. Really, Pokemon does not need a post-game other than finding legendaries and having battle institutes, especially with how powerful the online community of this particular entry is. If you enjoy Pokemon, your fun will never end.

Matteo- Though there is only one new city in the post-game, there is still a fair amount to do in the game such as EV Training, levelling up, Friend Safari and completing the Pokedex. I hope in the next Pokemon game that they expand on the post-game further than Battle Mansion, but they should not hide key evolutionary items behind the BP market. Also, it is extremely annoying that Pokemon in the Battle Mansion do not enter your Pokedex data. It's also nice that they brought back something similar to Safari Zone.

Gino- Not much to do but battle outside of main story. BP system can seem unnecessary at times, as it is slow to accumulate enough for anything important. Completing the Pokedex proves to be a challenge as Event-Only Pokemon cannot be transferred over GTS. It is always fun looking for shinies with chain fishing, but if you cannot get the full Pokedex you cannot get the Shiny Charm, as you would have needed to be in the right place at the right time throughout the years to get all the event Pokemon. Elite 4 not getting tougher as they have in previous games we a let-down. Battle Chateau is still fun, but if you did not start it from the earlier in the game it will be a little boring fighting underleveled opponents. 

Final Verdict: 8.9 / 10
Pokemon X and Pokemon Y were a big-step for the series and a must-own title on the 3DS, however, the game still suffers from some flaws that will hopefully be fixed in the third version of the game.





Wednesday, March 26, 2014

LifesAHammer Versus: inFAMOUS

inFamous: Second Son was released a little less than a week ago. The review for the game is on the way, but first, it's time to review the series as a whole!



inFAMOUS
Platform: PS3
First Released: May 26, 2009

Gameplay:
The first inFAMOUS game introduced gamers to a new style of open-world, sandbox gameplay. While there have been many superhero games before, such as the Spider-man game, that follow a similar structure, nothing like inFAMOUS had truly emerged. The gameplay focused on utilizing protagonist Cole MacGrath's ability to manipulate, create and drain electricity. Turning into somewhat of a unique third-person shooter, inFAMOUS was truly stunning. Both the main missions and side-missions had quite a good bit of content, especially the missions that required a specific karmic route in order to select them. While there were only a few boss battles in the game, they were unique and required the player to do more than just "point and shoot." inFAMOUS really let the player feel like the power was in their hands.

Sound:
The music in the first inFAMOUS game was good enough to play its part, but did not have anything particularly memorable. The tracks could set the tone and give the player a rush, but they would not be anything you could alienate from the game and still enjoy as much. The voice-acting was well-done for the most part and really fit well with the characters. The sound effects of the game were constantly being played and really helped give a realistic feel to the open world of Empire City.

Characters:
The first inFAMOUS had a fantastic cast of characters. While Cole and Zeke both seem like typical scum at the beginning of the game, as events unfold, they begin to become a loveable duo of characters right up until the end. Cole's love interest Trish was also developed quite well, despite her brief but significant appearances in the game. Many of the secondary villains of the game, such as Sasha, Alden and Moya, also have a great amount of depth, and all help paint the big picture for the main antagonist Kessler, who serves as a fantastic end-game boss as well as an empathetic and manipulative guide that the player will have a love-hate relationship with even in the next game.

Story:
The story of inFAMOUS was definitely a great one. While the two karmic both come to roughly the same conclusion, that conclusion is an epic one. Much of the game is shrouded in mystery, that slowly begins to reveal itself to you as you progress through the story, whilst also leaving some mysteries behind optional dead drops. Many of the story lines of this game also have to do with how the characters interact with Cole, as his friendship, love life and ultimate destiny is tested time and time again. The giant cliffhanger left at the end of the game left great potential for the series to continue, whilst also giving closure to this chapter of the story.

Level Design:
inFAMOUS takes place in the fictional city known as Empire City, based directly off of New York City. This grand city is made up of three islands that you gradually explore as the game progresses, each with its own unique enemies and areas. The sewers of Empire City are also explorable during certain points of the game, and while they are more linear, provide a good challenge for the player.

Charm:
Most of the charm in the first inFAMOUS lies behind its focus on relationships and what your karmic route will do to those relationships. Seeing how Cole's powers affect not only himself, but his relationship with his best friend Zeke and his girlfriend Trish adds to the personal feel of the story, better allowing for players to step into Cole's shoes and make decisions based on how they want the story to unfold. 

inFAMOUS 2
Platform: PS3
First Released: June 7, 2011

Gameplay:
The gameplay of inFAMOUS 2 follows the same style as its predecessor while also vastly improving on aspects of it. For instance, rather than upgrades being determined purely by karma, they are also determined by how well you are able to use those powers, giving the player small objectives in order to unlock the next power up. The addition of fire and ice powers also give a bit of variety to the arsenal from the first game, while it is somewhat limited. The karmic system is also greatly improved, locking out more of the game and giving more variation to each side of the story, giving more incentive to attempt two playthroughs. In terms of mission types, they remain basically the same from the first, with a large variety of both main and side missions that all revolve around one large story. The one problem with the gameplay is there there are only three boss battles in the game, two of which are the exact same battle, and all of them are terrible, shooting orientated fights that lack any originality.

Sound:
inFAMOUS 2's soundtrack follows basically the same formula as the first. They are great tracks within the context of the game, but few would actually listen to them outside the game. The voice-acting in the game is strong once again, and Cole's new voice-actor, while hard to adjust to at first, conveys a better sense of emotion and character than his previous voice-actor.

Characters:
While both Cole and Zeke return to the mix with some fantastic characterization, many of the characters introduced in this game are lackluster, boring, annoying or just underwhelming. Dr. Wolfe, while an interesting character at first, is killed off too early in the game to actually count. The two allies in the game: Lucy Kuo and Knix, are equally as annoying and boring, making decisions to side with one of them more about who you hate less, rather than who you like more. The villain: Joseph Bertrand had a fantastic concept of being a Catholic purist who believes Conduits are satanic. However, the direction the story took the character in made him underwhelming compared to Kessler of the previous game.

Story:
inFAMOUS 2's story suffers from a lack of consistency. The game starts out very well, picking up almost directly after the first game and continuing from the cliffhanger. This interesting and mysterious feel continues until about a quarter into the game. From then on, the story of the game becomes a cluster of pointless errands trying to achieve an unclear goal, with annoying characters like Kuo and Knix forcing their terribly boring and generic backstories onto you. The game's story also ruins a key part of the first game's story: making the Beast into an enemy the player can somewhat sympathize with. Thankfully, near the end of the game the story starts to get good again, leading to two unique endings that are both fantastic and somewhat of a saving grace for the messy narrative that preceded it.

Level Design:
inFAMOUS 2 tried to change things up a little in terms of the main area of the game. New Marais, based off of New Orleans, offered more than just the generic "city" landscape of the first game. New Marais had three islands that were distinct not only by their enemies, but also by the way they are designed. The first area acts as the city area, the second as a post-flood town and the third as a factory area. While the flood town was easily one of the most annoying and horrible areas in the series, at least Sucker Punch made at attempt at changing up the way the area was designed. Points for trying, right?

Charm:
The charm of inFAMOUS 2 is entirely in the relationship between Cole and Zeke from beginning to end. inFAMOUS left the two best friends in somewhat of a rut at its conclusion and inFAMOUS 2 focuses on mending that relationship. Both endings hit perfectly at the sweet spot of this relationship and really help you see how the journey was not just Cole's, but Zeke's also.

inFAMOUS: Second Son
Platform: PS4
First Released: March 21, 2014

Gameplay:
inFAMOUS: Second Son definitely has the most refined feel in terms of gameplay in the series to date. The new protagonist, Delsin Rowe can control four powers by the end of the game, each with their own unique feel and arsenal. This really gives the player a large variety to play around with throughout the game. In addition, most of the boss battles in the game are pretty unique, especially one against a boss known as "The One Who Dwells." However, despite this great improvement, Second Son also takes a step back in many ways. For instance, the side missions no longer have any bulk to them and are simply made up of destroying cameras, killing secret agents and finding hidden voice notes and blast shards. In addition, the karma system is more simplistic than it has ever been before. There are no side missions other than small events that have anything to do with karma and the main story only offers a handful of missions where you can choose a karmic route, except you cannot actually choose as you can only take the path of the karma you are already on. So while the gameplay and feel of the game is much better, the way in which you can use those gameplay elements has been vastly limited.

Sound:
inFAMOUS: Second Son had some great tracks that for the first time in the series, would actually be good tracks taken out of the context of the game. The voice-acting returns as another strong suit, with Troy Baker offering a great performance as Delsin Rowe and the supporting cast also giving fantastic deliveries that are definitely a step forward for the series.

Characters:
inFAMOUS: Second Son introduces an entirely new cast of characters. And when I say entirely new, I mean entirely new. Not one familiar face returns in the game (aside from Zeke in a bonus DLC mission). This works as a double-edged sword. While it is refreshing to have some new faces, it is also disappointing to see the lack of connection to the predecessors. That note aside, the cast is fantastic and definitely introduces some great characters. Delsin himself is much more likeable from the beginning than Cole was, but never truly hits the level of depth Cole did by the end of his introduction story. His brother Reggie serves as a constant reminder of humanity's opinion on the Conduits so that the game is not entirely one-sided. The new conduit friends Hank, Fetch and Eugene all have unique stories and personalities that bring out different dynamics in Delsin, while also establishing a great sense of self within the game's story. The antagonist, Brooke Augustine, while not as mysterious or menacing as Kessler, is a fantastic villain who really makes the player hate her from beginning to end.

Story:
inFAMOUS: Second Son's story is fresh and new and really establishes itself as a unique story from Cole's saga. While it uses Cole's saga as a basis for the events of the game, it does not delve much deeper than that. Instead, the story focuses on Delsin's personal quest to save his hometown from the power-obsessed Brooke Augustine who wishes to imprison all Conduits. Moreso than ever, the relationship between humans and Conduits is explored and is done justice. However, the ending of the game is not quite as epic as the conclusion of the first two games, which may leave fans of the series underwhelmed.

Level Design:
For the first time in the series, the game takes place in a real city, rather than a city based on a real city. While this was a cool idea, it really limited what the developers could do. Seattle was exactly what you'd think it'd be...a whole lot of city. There was not much variation in landscape and it was really hard to distinguish which area of the city you were in without opening the map to check. Sure, it looked fantastic, but you can only look at generic buildings so long before you get bored.

Charm:
The charm of the game is focuses on two things: Delsin's punk-humor and the relationship between humans and Conduits. Delsin really brightens up the atmosphere with his jokes and optimistic personality that can constantly keep the player feeling like they are a badass. This compliments the serious tone of the story nicely as it focuses on how the world can deal with people developing powers and whether it is safer to lock them up or allow them to be free.

The Verdict

Best Gameplay: inFamous 2
While inFamous: Second Son did improve the overall feel of the gameplay, the lack of side-missions really hindered the experience. inFamous 2 truly offers the best medium between a fantastic flow of gameplay and relevant and bulky missions.

Best Sound: inFAMOUS: Second Son
inFamous: Second Son's music pushed beyond the typical inFAMOUS game, allowing for the music to leave the context of the game without getting boring. The fantastic delivery by most of the voice-actors also makes this the best audio experience of the series.

Best Characters: inFAMOUS
The first inFAMOUS game truly had the best cast of characters, with a large variety of villains that all played perfectly on one another and three likeable protagonists that shared the same dynamic of dealing with Cole's conduit powers.

Best Story: inFAMOUS
The first inFAMOUS had a story that was just too mysterious and original to pass by. The second game, while having a fantastic ending, ruined too many parts that made the first game so great and Second Son, while establishing a unique story, did not conclude in a grand enough way to live up to the series' expectations.

Best Level Design: inFAMOUS 2
inFAMOUS 2, while having the terrible flood town as a level, at least showed some variation in design. The other two games simply had a whole lot of generic city that lacked variety, making inFAMOUS 2 the clear winner in this category.

Best Charm: inFAMOUS: Second Son
As much as I loved the relationship between Cole and Zeke that was played on in the first two games, that relationship was viewed on a less personal and more broad and relatable way in Second Son with the idea of humans and Conduits living in harmony being thrown up in question. That, with a mix of the fantastic humour of Delsin's character, made Second Son have a unique charm that made the player really feel powerful.


The Definitive inFAMOUS game is...

inFAMOUS


Although each of the games won an equal number of categories above, I do not believe this means the series lacks a definitive title, as the first game is a clear representation of the series. While inFAMOUS 2 and Second Son greatly improve on many of the gameplay elements, the foundations and bars were clearly set in the first game. The story and characters of the first game were just too good to ignore, and while the sequels also had their strengths, I truly believe that the first inFAMOUS game encompasses everything that the series has to offer.


Article By:
Giuliano V.




REVIEW: Donkey Kong Country: Tropical Freeze

Donkey Kong Country: Tropical Freeze
Platform: Wii U
Reviewed By: Giuliano V, Matteo C

Gameplay: 8.5, 8
Giuliano- Retro proves again why Donkey Kong proves to be the better 2D plat former in Nintendo's arsenal. The unique depth that the new characters add to the way the game is played create a refreshing experience. Mine carts and rocket levels return and are better and harder than ever before. The boss battles are actually a good mix of fun and challenging, offering very simple ways to defeat the bosses but in actuality, being a lot tougher than they look. However, the lack of multiple animal buddies that was a huge problem in the first game continues. While the multiplayer is fun, the game seems to punish players for playing in two player, as some obstacles require a certain partner and others, such as mine cart levels, only have one player controlling yet still removes two lives for a death.

Matteo- I am happy they got rid of the blowing mechanic and am happy they added the ability to pluck items out of the ground. I would have preferred to have another character that would replace Donkey Kong, rather than have three characters be complimentary to Donkey Kong. Nonetheless, all three characters had their advantages, disadvantages and balanced the game as each level would cater to each characters strengths. The lack of new animal buddies was disappointing, especially since Enguarde would have been a perfect addition with the new water levels. 

Story: 7, 8
Giuliano- As with all Nintendo platformers, there is not much of a narrative. However, the game provides a context in which the player progresses through the levels and that is truly all a game like this needs.

Matteo- By far, this is the greatest way DK got his bananas stolen. Aside from simply getting his bananas stolen, he was also thrown from his home island, giving the ape more of a quest than in previous games. The Snowmads in general, while not as bad as the Tikis, were not as loveable as the Kremlings.

Sound: 9.5, 9.5
Giuliano- Donkey Kong Country: Tropical Freeze has an absolutely amazing score. Mixing both original and new tracks from the entire series, Tropical Freeze offers a soundtrack that sets the mood for each of the fantastic levels, and definitely raises the bar for music in Nintendo games.

Matteo- David Weiss did a fantastic job of creating new tracks and remastering old tracks such as the Water Ambience and Jungle Hijinx. It was a very smart idea on Retro's part to bring back the original composer. Funky Kong's voice was also extremely disappointing, making him sound odd.

Presentation: 8.5, 8.5
Giuliano- All of the worlds are based on different types of jungles, whether they be tropical, forest or mechanical. The last world in particular was a fantastic nod to Donkey Kong Country Returns, with each level being based off a different world from the previous game. While there were fewer levels than in the predecessor, the levels were more than double in size and could actually take up to fifteen minutes to complete each one.

Matteo- Extremely detailed environments and character models that really stood out. On the other hand, the dynamic camera feature that was hyped did not feel as revolutionary as they made it sound. I like how the last world encompassed the features of the better levels in Returns. 

Lasting Appeal: 7, 7
Giuliano- While the game can last you a good 12-15 hours and a subsequent play through with friends, there is not much incentive to collect anything in the game. Even though there is a hidden world, it is not unique enough to actually make me want to go out of my way to collect tons of things in each level to unlock it. 

Matteo- Aside from collecting Kong letters, puzzle pieces and trophies, there is not really much else to do in the game. You can replay the levels, but many can become tedious on subsequent playthroughs. The lack of a boss battle mode is unfortunate as the boss battles were one of the highlights of the game. There really is not much incentive to replay the game after the first time. 

Final Verdict: 8.4 / 10
Donkey Kong Country: Tropical Freeze is a strong title on Wii U and a great addition to the franchise, but also lacked certain elements from the past that could have made it more memorable. It is highly recommended for a Wii U owner, but if you choose to pass up on it, there is not much you are really missing out on that you wouldn't find in Returns.